Heroes of '71
Heroes of '71 Heroes of '71 Heroes of '71

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Heroes of ’71 is a landmark third-person shooter set during the Bangladesh Liberation War. I built the enemy-AI, grenade mechanics, and level-design toolkit in Unity—helping the title reach more than 7 million downloads and 300 000 + monthly active users. Praised for culturally authentic storytelling, the game remains a benchmark for South-Asian interactive media.


Heroes of 71 : Retaliation
Heroes of 71 : Retaliation Heroes of 71 : Retaliation

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The sequel amps up the franchise with tighter first-person gunplay, dynamic movement, and varied mission design. I introduced a playable female freedom-fighter, expanded AI behaviours, and integrated ad-monetisation plus IAP flows—driving the series past 30 million aggregate downloads.


Mukti Camp
Mukti Camp Mukti Camp Mukti Camp

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Free-to-play strategy game where players manage a guerrilla camp across 20 historically inspired battles. I created the terrain tool, inventory module, and a Unity code-obfuscation pipeline that reduced load times by 35% while deterring reverse-engineering.


Colored Pencil Box – A Branching Narrative
Colored Pencil Box – A Branching Narrative Colored Pencil Box – A Branching Narrative

github play

Experimental Bangla interactive fiction that began as a Facebook thread and evolved into a nonlinear, GitHub-driven branching narrative.


Mixed Reality Shooter
Mixed Reality Shooter Mixed Reality Shooter

github

VR target-shooting prototype built with Unity’s Mixed Reality Toolkit for CMPS 290A. Focused on low-latency hand tracking, haptics, and rapid difficulty iteration.


3D Saqqara – An Interactive Egypt
3D Saqqara – An Interactive Egypt 3D Saqqara – An Interactive Egypt 3D Saqqara – An Interactive Egypt

report slides

VR reconstruction of Egypt’s Saqqara necropolis spanning three historical periods and 3 000 years. I designed navigation, spatialised audio, and uncertainty-visualisation overlays in Unity XR, creating an immersive classroom tool for archaeology.