Games and VR
Heroes of ’71 is a landmark third-person shooter set during the Bangladesh Liberation War. I built the enemy-AI, grenade mechanics, and level-design toolkit in Unity—helping the title reach more than 7 million downloads and 300 000 + monthly active users. Praised for culturally authentic storytelling, the game remains a benchmark for South-Asian interactive media.
The sequel amps up the franchise with tighter first-person gunplay, dynamic movement, and varied mission design. I introduced a playable female freedom-fighter, expanded AI behaviours, and integrated ad-monetisation plus IAP flows—driving the series past 30 million aggregate downloads.
Free-to-play strategy game where players manage a guerrilla camp across 20 historically inspired battles. I created the terrain tool, inventory module, and a Unity code-obfuscation pipeline that reduced load times by 35% while deterring reverse-engineering.
Experimental Bangla interactive fiction that began as a Facebook thread and evolved into a nonlinear, GitHub-driven branching narrative.
VR target-shooting prototype built with Unity’s Mixed Reality Toolkit for CMPS 290A. Focused on low-latency hand tracking, haptics, and rapid difficulty iteration.
VR reconstruction of Egypt’s Saqqara necropolis spanning three historical periods and 3 000 years. I designed navigation, spatialised audio, and uncertainty-visualisation overlays in Unity XR, creating an immersive classroom tool for archaeology.